Automated Playtesting
Gameplay simulation technique through modeling players' cognitive performance
Publication
Lee, I., Kim, H., & Lee, B., Automated Playtesting with a Cognitive Model of Sensorimotor Coordination
Appears in: Proceedings of the 29th ACM International Conference on Multimedia
Paper keywords: Automated playtesting; cognitive model; user performance model; Human-Computer Interaction
Overview
Problem Statement
Playtesting is widely performed in the game industry to gauge the difficulty of a game. A large number of test participants with different skills must be recruited for reliable test results, resulting in high costs. Automated playtesting based on player simulation is expected to reduce playtesting costs. Still, it has not yet been widely applied due to the lack of a method that realistically simulates players' gameplays with different skills.
Solution
Based on a cognitive model of sensorimotor coordination that explains the
human button input process, we propose
a novel automated playtesting technique that predicts the game difficulty
experienced by players with different skills
in moving-target acquisition (MTA) games. The model has free parameters
representing the inherent skills of players.
In addition,a game difficulty design assisting tool, ScoreViewer,
was developed based on the technique. The tool is aimed to be assistive to
game designers or developers by making it possible to preview the gameplay
results of human players at a population level.
Demo
Below shows the features of ScoreViewer. You can also try the demo app by
clicking ->
here. (The demo app was designed to fit a large display; small displays such as
mobile devices might not display the app properly.)