About
Hello, I am a postdoctoral researcher in Culture Technology Research Institute at the Korea Advanced Institute of Science and Technology (KAIST). I am recently working on characterizing and detecting individual differences in user behaviors when interacting with input devices. I've just completed my Ph.D. in computational interaction design at Graduate School of Culture Technology (GSCT), KAIST. My research interests are: 1) modeling human-computer interactions, 2) developing interaction techniques based on the model, and 3) bridging those two to the designers in the field.
Updated on Jan 2022
CV
The full cv in pdf format is available upon request (edndn{at}kaist.ac.kr).
Education
2021 |
Ph.D., in Culture Technology (Computational Interaction) KAIST - Dissertation: Modeling User Performance in Moving-Target Acquisition Tasks with Input Latency - Advised by Byungjoo Lee, Juhan Nam |
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2016 |
M.S., in Culture Technology KAIST - Thesis: Revisited Edward T. Hall : Investigating Spatial Behavior in Smartphone Home Screens - Advised by Jihyun Lee, Chung-kon Shi |
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2013 |
B.A., in French Language and Literature & Digital
Humanities (Scranton Honors Program) Ewha Womans University |
Experience
2021-now |
Emerging Technologies in Games (On-going...) Cheat detection technology based on player cognitive model | funded by KOCCA |
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2019-now |
Development of Senior Game Play Supporting Technology and Game Service Model Profiling game players' cognitive skills | funded by KOCCA |
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2018-2020 |
Maximizing Performance of Professional Gamers by Optimizing Design of Input Devices Modeling user performance in games | funded by NRF |
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2016-2018 |
Intelligent Interaction Technology Based on Context Awareness and Human Intention Understanding Development of a reasoning module for home assistant | funded by IITP |
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2016-2017 |
Socio-spatial Solution of Space Design for Home Sharing . | funded by NRF |
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2016-2016 |
Usability Study on Optical Trackpad Input Device Designing a novel input method using OTP and smart TV UI | funded by CrucialTec |
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2015-2016 |
A study of interactive mirror design that predicts the future of users to manage health-promoting behavioral change Information design to promote behavioral change of self-trackers | funded by KAIST |
Teaching
2019 | UX Design I Adjunct Instructor, Dept of Creative Design, CNU |
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2018 | Visual/Product/Service Design Adjunct Instructor, Dept of Creative Design, CNU |
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2017 | Contents Concept Design Adjunct Instructor, Dept of Creative Design, CNU |
Academic Activities
Visiting researcher Paris-Sud University, 2019.10-2020.02 |
Paper reviewer DIS 20, IDC 20, CHI 20 LBW, CHI PLAY 19-21.. |
Local co-chair SIGCHI Korea Local Chapter: 2018 Spring Academic Workshop |
Program committee The 2nd Cultural DNA Workshop 2017 |
Patents
2020 | KAIST. Lee, B., Lee, I., Kim, H., & Do, M. [*PRIVATE PATENT*] (2020.07). Patent pending |
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2020 | KAIST. Lee, B. & Lee, I. [레이턴시 보상 방법 및 보상 장치 (METHOD AND APPARATUS OF COMPENSATING FOR LATENCY)]. Korean Patent No. 10-2020-0048717 (2020.04). Patent pending |
Publications
I have been mostly targeting to publish my research at venues in human-computer interaction, design and interactive systems. Belows are selected ones among publications.
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ACM MM 21, full paper (oral presentation)
Automated Playtesting with a Cognitive Model of Sensorimotor Coordination
Lee, I., Kim, H., & Lee, B.
ACM CHI 19, full paper
Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
Lee, I., Kim, S., & Lee, B.
ASONAM 18 , demo paper
TED Talk Recommender Using Speech Transcripts
Oh, J., Lee, I., Seonwoo, Y., Sung, S., Kwon, I., & Lee, J. G.
ACM DIS 17, full paper
FutureSelf: What Happens When We Forecast Self-Trackers? Future Health Statuses?
Rho, S., Lee, I., Kim, H., Jung, J., Kim, H., Jun, B. G., & Lim, Y.
IASDR 15 interplay, short paper
YouSeeMe: The Perspective-aware Display and its Contents
Lee, I., Cho, K., Jung, Y., & Jung, S.
HCI KOREA 2014 , full paper
Heartok, early childhood language learning tool design: based on UX centered design methodology application and contemplation
Lee, E., Lee, I., Choi, Y., Lee, J. H., & Wohn, K.
Projects
Followings are featured projects, including personal projects and academic research.

Automated Playtesting
Gameplay simulation technique through modeling players' cognitive performance

Geometric Compensation
Latency compensation technique through modeling user performance in MTA tasks with latency

Heartok
A language learning educational toy for early childhood children, designed based on UX research methods