Injung Lee


Hello, I am a postdoctoral researcher in Culture Technology Research Institute at the Korea Advanced Institute of Science and Technology (KAIST). I am recently working on characterizing and detecting individual differences in user behaviors when interacting with input devices. I've just completed my Ph.D. in computational interaction design at Graduate School of Culture Technology (GSCT), KAIST. My research interests are: 1) modeling human-computer interactions, 2) developing interaction techniques based on the model, and 3) bridging those two to the designers in the field.

Updated on Jan 2022


The full cv in pdf format is available upon request (edndn{at}


2021 Ph.D., in Culture Technology (Computational Interaction)
- Dissertation: Modeling User Performance in Moving-Target Acquisition Tasks with Input Latency
- Advised by Byungjoo Lee, Juhan Nam
2016 M.S., in Culture Technology
- Thesis: Revisited Edward T. Hall : Investigating Spatial Behavior in Smartphone Home Screens
- Advised by Jihyun Lee, Chung-kon Shi
2013 B.A., in French Language and Literature & Digital Humanities (Scranton Honors Program)
Ewha Womans University


2021-now Emerging Technologies in Games (On-going...)
Cheat detection technology based on player cognitive model | funded by KOCCA
2019-now Development of Senior Game Play Supporting Technology and Game Service Model
Profiling game players' cognitive skills | funded by KOCCA
2018-2020 Maximizing Performance of Professional Gamers by Optimizing Design of Input Devices
Modeling user performance in games | funded by NRF
2016-2018 Intelligent Interaction Technology Based on Context Awareness and Human Intention Understanding
Development of a reasoning module for home assistant | funded by IITP
2016-2017 Socio-spatial Solution of Space Design for Home Sharing
. | funded by NRF
2016-2016 Usability Study on Optical Trackpad Input Device
Designing a novel input method using OTP and smart TV UI | funded by CrucialTec
2015-2016 A study of interactive mirror design that predicts the future of users to manage health-promoting behavioral change
Information design to promote behavioral change of self-trackers | funded by KAIST


2019 UX Design I
Adjunct Instructor, Dept of Creative Design, CNU
2018 Visual/Product/Service Design
Adjunct Instructor, Dept of Creative Design, CNU
2017 Contents Concept Design
Adjunct Instructor, Dept of Creative Design, CNU

Academic Activities

Visiting researcher
Paris-Sud University, 2019.10-2020.02
Paper reviewer
DIS 20, IDC 20, CHI 20 LBW, CHI PLAY 19-21..
Local co-chair
SIGCHI Korea Local Chapter: 2018 Spring Academic Workshop
Program committee
The 2nd Cultural DNA Workshop 2017


2020 KAIST. Lee, B., Lee, I., Kim, H., & Do, M. [*PRIVATE PATENT*] (2020.07).
Patent pending
2020 KAIST. Lee, B. & Lee, I. [레이턴시 보상 방법 및 보상 장치 (METHOD AND APPARATUS OF COMPENSATING FOR LATENCY)]. Korean Patent No. 10-2020-0048717 (2020.04).
Patent pending


I have been mostly targeting to publish my research at venues in human-computer interaction, design and interactive systems. Belows are selected ones among publications.

ACM MM 21, full paper (oral presentation)
Automated Playtesting with a Cognitive Model of Sensorimotor Coordination
Lee, I., Kim, H., & Lee, B.

ACM CHI 19, full paper
Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
Lee, I., Kim, S., & Lee, B.

ASONAM 18 , demo paper
TED Talk Recommender Using Speech Transcripts
Oh, J., Lee, I., Seonwoo, Y., Sung, S., Kwon, I., & Lee, J. G.

ACM DIS 17, full paper
FutureSelf: What Happens When We Forecast Self-Trackers? Future Health Statuses?
Rho, S., Lee, I., Kim, H., Jung, J., Kim, H., Jun, B. G., & Lim, Y.

IASDR 15 interplay, short paper
YouSeeMe: The Perspective-aware Display and its Contents
Lee, I., Cho, K., Jung, Y., & Jung, S.

HCI KOREA 2014 , full paper
Heartok, early childhood language learning tool design: based on UX centered design methodology application and contemplation
Lee, E., Lee, I., Choi, Y., Lee, J. H., & Wohn, K.


Followings are featured projects, including personal projects and academic research.

2021 Thumbnail image of Automated Playtesting
Automated Playtesting

Gameplay simulation technique through modeling players' cognitive performance

2019 Thumbnail image of Geometric Compensation
Geometric Compensation

Latency compensation technique through modeling user performance in MTA tasks with latency

2018 Thumbnail image of TED Talk Recommender
TED Talk Recommender

Video recommendation through semantic analysis of video trascripts

Future Self

Information design for self-trackers and its design implications

2015 Thumbnail image of YouSeeMe

Display technique that undistorts its contents regarding the viewing angle

2014 Thumbnail image of Heartok

A language learning educational toy for early childhood children, designed based on UX research methods